Nuovo gioco della Splash Damage con la Marvel ?? *Aggiornamento*
* Aggiornamento *
Oggi pomeriggio Paul Wedgwood CEO della Splash Damage ha pubblicato diversi tweet che precisano che la Splash Damage non sta lavorando con la Disney.
Quindi tutte le informazioni che abbiamo trovato su Industry Gamers non sono precise.
Yes. We’re not working with Disney. We’re not building a pop culture IP. We’re only using BRINK tech for BRINK updates atm
La Splash Damage aveva già annunciato che il loro prossimo gioco avrà una modalità multiplayer molto importante, oggi sono state pubblicate diverse nuove informazioni sul motore grafico e sul titolo che verrà utilizzato.
Il Motore grafico sarà sempre l’Id Tech 4 di Brink con diverse modifiche e il titolo sarà uno dei brand pop americani più celebri i cui diritti sono nelle mani di una compagnia che molti credono abbia abbandonato il mondo delle console.
La software house non ha ancora annunciato ufficialmente questo gioco anche se molti pensano che avrà come tema la Marvel e come publisher la Disney.
Sicuramente seguiremo questo nuovo fps sperando di riuscire a fare un altro ottimo lavoro di supporto come su Brink che ci ha dato la possiblità di collaborare con la Bethesda e la Splash Damage.
Potete trovare altri dettagli in questo articolo.
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Brink: Clan e tornei aggiornamento per le statistiche
La Bethesda e la Splash Damage oggi assieme alla patch, hanno pubblicato diverse informazioni sulle nuove funzionalità del sito per le statistiche.
Forse sono arrivati un po tardi perchè il gioco ha perso molti giocatori e sicuramente era meglio aggiungere queste modifiche pochi mesi dopo il rilascio del gioco, però rimane comunque un ottimo aggiornamento per i pochi che sono rimasti o per quelli che ogni tanto tornano.
Potete trovare diverse informazioni in inglese qui sotto:

We’re close to releasing a comprehensive update for Brink, bringing full clan support, ladders and tournaments to all versions of the game. This update is currently in the final stages of testing and will be pushed out to the Xbox 360, PlayStation 3, and the PC version of Brink as soon as that is complete.
Since there’s a whole bunch of new stuff headed your way, we thought we’d give you a sneak peek of the goodness that awaits you:
Clans & Tournaments Beta Site
The centerpiece of Brink’s clan features will be the launch of the beta site for clans and tournaments at http://battle.brinkthegame.com, featuring several new sections and shiny new functionality.
Create a Clan
First and foremost, you’ll now be able to create and manage your own Brink Clan right on the website. Once you’ve selected a name for your Clan and registered it, it’ll get a dedicated profile page displaying its members as well as a breakdown of clan statistics like its current ranking, wins and losses, and upcoming Clan matches. From there, you’ll also be able to invite others to join your squad, toggle your Clan’s recruitment status, review applications of players applying for membership, and manage the privileges available to each of your Clan members.
Global Clan Ladder
Clan support is great, but we thought it’d be even better if you could challenge other clans and organize clan matches, too. For this purpose, we’ve got the Global Clan Ladder. It’ll display all of the Clans in Brink arranged by their current ranking and make it easy to find other Clans at similar skill levels.
From there, Clan leaders will be able to challenge other Clans to Clan Matches. Once a time for a match has been agreed, Brink will automatically create a match at the appropriate time and issue invites to all participating players. And if you happen to be playing Brink, you’ll be reminded of any upcoming matches that you’re scheduled to play.
The outcome of the match will affect the ranking of both participating clans. The winning team will see its ranking increased, while the losing outfit will drop a few points.
All matches on the Global Clan Ladder will be 5 vs. 5 and utilize Brink’s full map pool.
Event Ladders
In addition to the Ladder, we’ll also be able to run tournaments via the website, referred to as Event Ladders. These events will often have customized rule sets, such as smaller team sizes and very specific map pools. You’ll be able to register your Clan for these right on the site and, much like regular Clan Matches, Brink will create game sessions for each match automatically and send invites to the players. Winning an Event Ladder is no small feat, and if you make it all the way to the end, you’ll net a trophy to show off on your Clan’s profile page.
No Brink Website Account Yet? Register Now!
To take advantage of all this cool new functionality once the update goes live, including creating clans and playing in tournaments, you’ll first need to have an account on the Brink site. To do this, you will need your unique access code, which you can find within the main menu for Brink, under Online Stats. The code will link your player account to the site, which will feed information like your clan status and upcoming matches back into Brink. You’ll also get access to all the other great features already available on the site right now, including detailed statistics for your characters, summaries of your most recent matches, and much more. In short, if you haven’t made an account yet, now’s most definitely the time!
Game Updates
Finally, we’ll also be releasing game updates for all three versions of Brink alongside the Clans & Tournaments update. We’ll have more information on what’s in these very soon, so keep checking back!
Brink: Nuovo aggiornamento
Come avevamo annunciato in questa news la Splash Damage ha rilasciato un nuovo aggiornamento per tutte le piattaforme di Brink.
Sono stati risolti diversi bug e sono state aggiunte nuove funzionalità che serviranno per il nuovo sito delle statistiche.
Come per tutte le altre patch la potete scaricare da steam per la versione PC e sulle console come sempre.
Potete trovare la lista completa dei cambiamenti qui sotto:
PC
Changes
- Implemented Clans & Tournaments support
- Re-enabled recordNetDemo, stopNetDemo and playNetDemo commands
- Removed cheat protection from the incap command
- Removed cheat protection from the following variables
- r_skipHaloRendering
- g_interactionUpdate (defaults to 200ms)
- g_interactionForecolor
- g_interactionBackcolor
- g_interactionSelectedBack
- g_interactionSelectedFore
- Disabled notification pop-up during intro videos
- Fixed lighting issues on the 2nd half of Resort
- Fixed players sometimes not being able to chat at the end-game review screen
- Fixed spectators not seeing hack objective progress
- Fixed player names sometimes disappearing for spectators
Weapon Tweaks
- Global
- Reduced spread on most weapons by 15% on average (except when knocked/downed)
- Reduced damage on most weapons by 5% on average
- Ironsighting is now slightly more accurate across the board
- Stationary/crouched is slightly more accurate across the board
- Pistols
- Reduced recoil/kick on Revolvers
- Reduced kick on Tokmak
- Reduced spread further on Kalt
- SMGs
- Increased spread rate on Galactic
- ARs
- Reduced spread rate on Gerund
- Improved accuracy on Rokstedi
- Increased recoil on Rokstedi
- Increased spread recovery rate on FRKN-3K
- Shotguns
- Reduced spread and damage further on the Shotguns
- HMGs
- Reduced recoil/kick on Maximus
Xbox 360
- Implemented Clans & Tournaments support
- Added objective HUD information for spectators
- Added player faction colors for spectator mode
- Added support for showing player health bars for spectators when looking the player
- Fixed potential crash in getting respawn length
- Fixed issue with physics commands not being synced to all clients
- Added clan name tags to all fireteam vote prompts and to the in game chat
- Disabled rendering and updating of notifications when the character selection screen is active
- Fixed Medics being able to spot disguised operatives by their orange health bars
- Fixed crash if adding player to fireteam before player object has been created
- Fixed not saving objectives completed and objective times after host migration
- Fixed signing in/out of system profile creating a new Hydra profile
- Fixed Notifications and Online Stats being greyed out on Main Menu
- Change to scoreboards so that players can view their own profiles
- Force a refresh of the notifications screen each time it is activated
- Set focus to default (first) list item each time the notifications screen is activated
- Disabled rendering and updating of notifications when the character selection screen is active
- Fix for accept button prompt not appearing in the notifications screen
- Fixed multiple clicking sounds when jumping during a match.
- Disabled notification pop-ups appearing during the intro videos
PlayStation 3
- Implemented Clans & Tournaments support
- Added objective HUD information for spectators
- Added player faction colors for spectator mode
- Added support for showing player health bars for spectators when looking the player
- Fixed potential crash in getting respawn length
- Fixed issue with physics commands not being synced to all clients
- Added clan name tags to all fireteam vote prompts and to the in game chat
- Disabled rendering and updating of notifications when the character selection screen is active
- Fixed Medics being able to spot disguised operatives by their orange health bars
- Fixed crash if adding player to fireteam before player object has been created
- Fixed not saving objectives completed and objective times after host migration
- Fixed signing in/out of system profile creating a new Hydra profile
- Fixed Notifications and Online Stats being greyed out on Main Menu
- Change to scoreboards so that players can view their own profiles
- Force a refresh of the notifications screen each time it is activated
- Set focus to default (first) list item each time the notifications screen is activated
- Disabled rendering and updating of notifications when the character selection screen is active
- Fix for accept button prompt not appearing in the notifications screen
- Fixed multiple clicking sounds when jumping during a match.
- Disabled notification pop-ups appearing during the intro videos
La Splash Damage chiede consiglio alla Community
Dopo le varie proteste da parte della community su Brink la Splash Damage sembra che sia interessata a ascoltare i consigli dei giocatori per il loro prossimo gioco.
Benvenuti in una funzionalità del sito in cui vi poniamo diverse domande, in modo da darci l’input, idee e opinioni. Gli argonemtni possono e spazieranno da temi generali di gioco fino a meccaniche di gioco e decisioni specifiche di progettazione. Chissà se la tua risposta può avere un impatto sulle decisioni qui in ufficio!
Per iniziare, ci piacerebbe sapere quanto segue:
Qual è la tua arma preferita da qualsiasi gioco della Splash Damage e perché?
È l’ MP40 di Wolfenstein: Enemy Territory? L’ Hyperblaster da Enemy Territory: QUAKE Wars? Il Mossington da Brink? Fateci sapere nei commenti – ci aspettiamo risposte!
Potete commentare qui ( bisogna registrarsi sul forum per scrivere )
La Splash Damage è sempre stata la mia software house preferita, non solo per i giochi che crea ma anche per il supporto che danno alle community rispondendo sempre sul loro forum e confrontandosi con i vari giocatori.
Questa mi sembra un altra ottima iniziativa sperando in un gioco migliore nei prossimi anni.
Read MoreBrink: Pre-Order Bonus Ora Disponibili
La Splash Damage e la Bethesda hanno reso disponibili i pre-order bonus per tutti quei giocatori che vogliono acquistare “nuovi” vestiti o armi.
Su Steam potete trovare due pacchetti con due Pre-Order bonus per solo 1.49 euro, come avevamo già annunciato sembra che la Bethesda non rilascerà nuovi DLC.
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