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	<title>Fpsitalia &#187; Patch</title>
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		<title>Battlefield 3: Probabili modifiche agli accessori delle armi</title>
		<link>http://www.fpsitalia.com/2012/01/battlefield-3-probabili-modifiche-agli-accessori-delle-armi/</link>
		<comments>http://www.fpsitalia.com/2012/01/battlefield-3-probabili-modifiche-agli-accessori-delle-armi/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 18:09:15 +0000</pubDate>
		<dc:creator>Raga</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Slide]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[Ea Games]]></category>
		<category><![CDATA[modifiche]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/?p=3950</guid>
		<description><![CDATA[Alan Kertz della Dice negli ultimi giorni su Reddit ha chieso consiglio ai giocatori per le varie modifiche che saranno inserite nelle prossime patch. Queste modifiche non sono ancora state annunciate ufficialemente quindi ci potrebbero essere diversi cambiamenti, potete trovare alcuni dettagli in inglese qui sotto: Foregrip: plans on adjusting the foregrip on a per-weapon basis, [...]]]></description>
			<content:encoded><![CDATA[<p>Alan Kertz della Dice negli ultimi giorni su <a href="http://www.reddit.com/r/battlefield3/comments/nwy8o/discussion_of_bf3_weapon_accessories_and_their/">Reddit</a> ha chieso consiglio ai giocatori per le varie modifiche che saranno inserite nelle prossime patch.</p>
<p>Queste modifiche non sono ancora state annunciate ufficialemente quindi ci potrebbero essere diversi cambiamenti, potete trovare alcuni dettagli in inglese qui sotto:</p>
<p><span id="more-3950"></span></p>
<ul>
<li><strong>Foregrip</strong>: plans on adjusting the foregrip on a per-weapon basis, adding 34% reduction in horizontal recoil, based on the gun, and -20%  “penalty to base accuracy when aimed”.</li>
<li><strong>Bipod</strong>: a buff for the bipod is likely, since it has to be set up in order to receive the benefits (less recoil, less bullet spread)</li>
<li><strong>Suppressor</strong>: added -50% “penalty to base accuracy from the hip”, +25% bonus to base accuracy when aimed and +10% reduced vertical recoil. Overall, Kertz points out that the suppressor will receive a minor nerf.</li>
<li><strong>Heavy Barrel</strong>: increased max range (damage stays the same), +50% bonus to base accuracy when aimed, -25% penalty to base accuracy from the hip. Overall, the heavy barrel will have less recoil than currently.</li>
<li><strong>Flash suppressor</strong>: Kertz points out that the flash suppressor is “underwhelming” and as a result, it’ll will receive +20% reduced vertical recoil, while getting a -20% penalty to base accuracy from the hip.</li>
</ul>
<p><img src="http://battlelog-cdn.battlefield.com/public/profile/bf3/assignments/512/l/a01.png?v=3173239" alt="" width="484" /></p>
<p>Se avete giocato a Battlefield 3 con l&#8217;espansione Back to Karkand avrete sicuramente notato il Famas, una delle ultime armi inserite per l&#8217;assalto.</p>
<p>Alan Kertz su <a href="https://twitter.com/#!/Demize99/status/151423591269924864" target="_blank">twitter</a> ha anche detto che il famas è troppo potente e quindi probabilmente ci saranno diversi cambiamenti per questa arma nella prossima patch.</p>
<p><em>“After playing with and without fore grip on my FAMAS, not sure I could nerf it enough lol. Hmm, this one is a biiiiiiiiiit OP”</em></p>
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		</item>
		<item>
		<title>Battlefield 3: Dettagli sulla patch</title>
		<link>http://www.fpsitalia.com/2011/11/battlefield-3-dettagli-sulla-patch/</link>
		<comments>http://www.fpsitalia.com/2011/11/battlefield-3-dettagli-sulla-patch/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 18:18:52 +0000</pubDate>
		<dc:creator>Raga</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Slide]]></category>
		<category><![CDATA[Aggiornamento]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[Ea Games]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/?p=3841</guid>
		<description><![CDATA[Come promesso la Dice rilascerà una nuova patch e oggi ha rilasciato la lista con tutte le modifiche che porterà questo nuovo aggiornamento. La Patch sarà rilasciata oggi 22 Novembte alle 7:00 AM UTC / Nov. 21st 11:00 PM PST, potete trovare altri dettagli qui sotto o sul Battlelog. Visual and performance fixes General performance [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Come promesso la Dice rilascerà una nuova patch e oggi ha rilasciato la lista con tutte le modifiche che porterà questo nuovo aggiornamento.</p>
<p>La Patch sarà rilasciata oggi 22 Novembte alle 7:00 AM UTC / Nov. 21st 11:00 PM PST, potete trovare altri dettagli qui sotto o sul <a href="http://battlelog.battlefield.com/bf3/forum/threadview/2832654624754374621/" target="_blank">Battlelog</a>.</p>
<h3>Visual and performance fixes</h3>
<ul>
<li>General performance and loading time improvements</li>
<li> “Black Screen” fix for an issue occurring on some PC Configurations</li>
<li>Stereo and Rendering Support for Nvidia and AMD Graphics Cards</li>
<li>Adjusted the “stuttering” encountered on some PC configurations.</li>
<li>Fixed several Crashes when joining MP and Co-Op sessions</li>
<li>Fixed multiple problems when using multiple monitors (Eyefinity / Surround).</li>
<li>Fixed visual corruption issues on certain Nvidia Cards</li>
<li>Improved loading times for certain textures</li>
<li>Added console command “GameTime.MaxVariableFps” to limit max FPS</li>
<li>Added console command “UI.DrawEnable” to hide UI for screenshots / videos</li>
</ul>
<h3>Balance and gameplay adjustments</h3>
<ul>
<li>Fixed a problem with high speed mouse movement</li>
<li>Added back some missing Growlers on Kharg Island Conquest Large</li>
<li>Added back EOR sound for SQDM and TDM</li>
<li>You should no longer be able to damage a friendly vehicle when sitting in an open position</li>
<li>Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)</li>
<li>Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies</li>
<li>You should no longer spawn too close to enemies in TDM and SQDM</li>
<li>Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun</li>
<li>Fixed a problem with revived players not suffering suppression</li>
<li>Fixed a problem with the camera when being revived in COOP</li>
<li>Added joystick deadzone setting</li>
<li>Fixed sound for when climbing ladders</li>
<li>Fixed an issue with some weapon sounds in first person</li>
<li>Fixed a swim sound loop error</li>
<li>Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry</li>
<li>Increased the damage of Helicopter Miniguns against jeeps.</li>
<li>Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.</li>
<li>Increased the damage of the 44 Magnum slightly.</li>
<li>Increased the range and minimum damage of the .357 Round from the MP412 Rex.</li>
<li>Increased the range of all .45cal and 9mm weapons.</li>
<li>Slightly increased the range of the P90 and MP7 and PDW-R.</li>
<li>Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.</li>
<li>Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.</li>
<li>Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.</li>
<li>Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.</li>
<li>Increased the damage and range of the 40mm BUCK rounds.</li>
<li>Reduced the damage .50cal weapons do against Helicopters.</li>
<li>Updated T90 canister shell tweaks to match Abrams canister shells</li>
<li>UI Changes (PC)</li>
<li>Added round duration and ticket summary at EOR</li>
<li>Advanced squad polish – should be more intuitive</li>
<li>Significant changes to the Join Squad functionality (see below)</li>
<li>Fixed a problem regarding keybindings while playing</li>
<li>You should now get a better error message when being disconnected via Battlelog</li>
</ul>
<h3>Server updates</h3>
<ul>
<li>EOD Bot exploit fix</li>
<li>Several crash fixes</li>
<li>Anti-stat padding measures taken, disallowing ranked servers to run obscure settings</li>
<li>Improved team kill kick configuration</li>
<li>Support for unranked servers. Unranked servers do not report players’ scores to Battlelog, but server administrators can freely control all settings</li>
</ul>
<h3>Squad changes</h3>
<ul>
<li>Removed FIND ME A SQUAD option</li>
<li>Allow players to join empty Squads alone, thus having 1/4 squad members</li>
<li>Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM</li>
<li>Disable Privacy flag when 1 man squad</li>
<li>Reset Privacy flag from Private to Public when squad drops to 1 player</li>
<li>All occupied Squads will now show up colored blue on the Squad Selection screen</li>
<li>Players who choose not to join squads will also show up as Blue in the “Not in a Squad” line</li>
<li>Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text</li>
</ul>
<p>&nbsp;</p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Battlefield 3: In arrivo un aggiornamento</title>
		<link>http://www.fpsitalia.com/2011/11/battlefield-3-in-arrivo-un-aggiornamento/</link>
		<comments>http://www.fpsitalia.com/2011/11/battlefield-3-in-arrivo-un-aggiornamento/#comments</comments>
		<pubDate>Sat, 19 Nov 2011 17:48:17 +0000</pubDate>
		<dc:creator>Raga</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Ea Games]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/?p=3835</guid>
		<description><![CDATA[La Dice ha pubblicato alcune nuove informazioni sul blog ufficiale di Battlefield sulla nuova patch che sarà rilasciata. Come per molti giochi la patch arriverà prima per la versione Pc ( le patch per le console hanno bisogno di ulteriori test ) e andranno a modificare diverse cose: Migliorare la perfezione nel gioco Miglioramenti alla [...]]]></description>
			<content:encoded><![CDATA[<p>La Dice ha pubblicato alcune nuove informazioni sul blog ufficiale di Battlefield sulla nuova patch che sarà rilasciata.</p>
<p>Come per molti giochi la patch arriverà prima per la versione Pc ( le patch per le console hanno bisogno di ulteriori test ) e andranno a modificare diverse cose:</p>
<div id="gt-res-content">
<div dir="ltr">
<ul>
<li>Migliorare la perfezione nel gioco</li>
<li>Miglioramenti alla stabilità</li>
<li>Bilanciamento delle armi</li>
<li>Migliori funzionalità per il controllo della squadra</li>
<li>Miglioramenti all&#8217;interfaccia utente</li>
<li>Diverse modifiche in base ai commenti degli utenti</li>
</ul>
<p>I dettagli precisi non sono ancora stati pubblicati, ma sicuramente usciranno la prossima settimana assieme alla patch.</p>
<p>Fonte: <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/18/incoming-battlefield-3-update.aspx" target="_blank">Bfblog</a></p>
</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Battlefield 3: Correzioni e miglioramenti</title>
		<link>http://www.fpsitalia.com/2011/11/battlefield-3-correzioni-e-miglioramenti/</link>
		<comments>http://www.fpsitalia.com/2011/11/battlefield-3-correzioni-e-miglioramenti/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 15:08:30 +0000</pubDate>
		<dc:creator>Raga</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Aggiornamento]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/?p=3752</guid>
		<description><![CDATA[La Dice ha pubblicato una nuova news sul blog di Battlefield, per informare i vari giocatori sulle modifiche che sono state fatte al gioco. In particolare sono stati sistemati i problemi con il lag, quick match e stabilità del gioco. Potete trovare altri dettagli in inglese qui sotto: 1) QUICK MATCH FUNCTIONALITY Status: Improved! Try [...]]]></description>
			<content:encoded><![CDATA[<p>La Dice ha pubblicato una nuova news sul blog di Battlefield, per informare i vari giocatori sulle modifiche che sono state fatte al gioco.</p>
<p>In particolare sono stati sistemati i problemi con il lag, quick match e stabilità del gioco.</p>
<p>Potete trovare altri dettagli in inglese qui sotto:</p>
<p><strong>1) QUICK MATCH FUNCTIONALITY<br />
Status:</strong> Improved! Try it out and leave your feedback on the <a href="http://battlelog.battlefield.com/bf3/forum" target="_blank">Battlelog forums</a></p>
<p>&nbsp;</p>
<p>Since we rolled out the server patch yesterday, we have seen a big increase in quick match functionality on consoles. You should now be able to join a quick match the majority of times without any issues.</p>
<p>&nbsp;</p>
<p>However, please make sure to check that you are matched against servers in your own region by following <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/02/quick-guide-on-how-to-use-the-battlefield-3-server-browser-on-console.aspx" target="_blank">this guide for the console server browser</a>. If not, this could potentially have a negative impact on lag and rubber banding. We will keep working on improving the quick match stability and reliability further.</p>
<p>&nbsp;</p>
<p><strong>2) JOINING SQUADS AND STAYING THERE<br />
Status:</strong> Fix pending in the very near future</p>
<p>&nbsp;</p>
<p>Some people have experienced difficulties joining and staying in squads on console. We have identified the cause of this problem and will hopefully have a fix ready to roll out very soon. You should then be able to stay together in your squad throughout the game. <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/10/30/a-guide-on-how-to-squad-up-on-xbox-360-and-playstation-3.aspx" target="_blank">Please follow this guide for how to create and join squads</a> prior to starting a match, which is the quickest and most reliable way to make sure you play with the right people in the right game. We will return tomorrow with an update on when this fix is live.</p>
<p>&nbsp;</p>
<p><strong>3) HARDCORE SERVER AVAILABILITY<br />
Status:</strong> Improved! Try it out and leave your feedback on the <a href="http://battlelog.battlefield.com/bf3/forum" target="_blank">Battlelog forums</a></p>
<p>&nbsp;</p>
<p>We know you love your hardcore mode. We have identified and eliminated the problem that made our hardcore servers disappear after being live for a set period of time. You should now find plenty of Hardcore servers to join.</p>
<p>&nbsp;</p>
<p><strong>4) LAG AND RUBBER BANDING<br />
Status:</strong> Fix just rolled out. We are positive this will improve the situation. Help us verify by playing Caspian Border and Tehran Highway on Conquest!</p>
<p>&nbsp;</p>
<p>Some users are experiencing lag and rubber banding, mostly tied to Conquest mode on Tehran Highway and Caspian Border. This was due to a bug in the network code that has been identified and eliminated in today’s console server patch, resulting in a big improvement in these cases. For PC, this issue was improved in an earlier server patch.</p>
<p>&nbsp;</p>
<p>However, please make sure to check that you are matched against servers in your own region by following <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/02/quick-guide-on-how-to-use-the-battlefield-3-server-browser-on-console.aspx" target="_blank">this guide for the console server browser</a>. If not, this could potentially have a negative impact on lag and rubber banding. We will keep working on improving the quick match stability and reliability further.</p>
<p>&nbsp;</p>
<p><strong>5) DEFAULT REGION SETTING IN SERVER BROWSER<br />
Status: </strong>Fix pending in the very near future</p>
<p>&nbsp;</p>
<p>Some players, mostly in the US, may have had their default region setting in the server browser set to Europe, which would lead to unnecessary lag and rubber banding. This would incorrectly also affect your quick match attempts. This will be fixed shortly. You can still manually use the server browser and set the desired server region to any region you want.</p>
<p>&nbsp;</p>
<p>You might also want to follow this guide for <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/02/quick-guide-on-how-to-use-the-battlefield-3-server-browser-on-console.aspx" target="_blank">how to best take advantage of the features in the console server browser</a>. That way, you have total control over what game mode and map to join, and on what server.</p>
<p>&nbsp;</p>
<p><strong>6) GAME STABILITY<br />
Status:</strong> Greatly improved! Leave your feedback on the <a href="http://battlelog.battlefield.com/bf3/forum" target="_blank">Battlelog forums</a></p>
<p>&nbsp;</p>
<p>In today’s server patch, we also made numerous fixes to the overall game stability, including the elimination of two of the most frequent game crashed we have seen reports on. You should see an increase in game stability from now on.</p>
<p>&nbsp;</p>
<p><strong>7) ORIGIN INSTALLATION AND AUTHENTICATION ISSUES<br />
Status:</strong> Fix pending in the very near future</p>
<p>&nbsp;</p>
<p>Since the launch of Battlefield 3, <a href="http://www.origin.com/" target="_blank">Origin</a> have implemented a host of improvements and will continue to do so as long as gamers are playing Battlefield 3. The next Origin update is scheduled for early November and includes a number of critical updates that will fix most of the problems that people have experienced. For the latest updates, answers, and support from the Origin Team, please visit the <a href="http://help.origin.com/" target="_blank">Origin Help Center</a>.</p>
<p>&nbsp;</p>
<p>The Origin Team will continue to appreciate any and all feedback and will address it as quickly as possible. Please go to the <a href="http://help.origin.com/" target="_blank">Origin Help Center</a> for support directly relating to Origin.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><em>Once again, thanks for playing, and thanks for sharing your feedback with us at DICE and EA. Let us know how you are enjoying the game now that the <a href="http://www.youtube.com/watch?v=sKFRSL4wpcY&amp;feature=related" target="_blank">fixes</a> mentioned in this blog post have rolled out or will roll out in the near future. We are passionate about supporting all our games for a very long time, including Battlefield 3. This is just the start.</em></p>
<p>&nbsp;</p>
<p><em> </em></p>
<p>If you have any feedback at all, please visit <a href="http://battlelog.battlefield.com/bf3/forum" target="_blank">Battlelog</a> and let us know what you think in the forums available there.</p>
<p>For support, head to our <a href="https://help.ea.com/en/battlefield" target="_blank">Battlefield 3 Help Center</a>, where you can see the answer to the most frequent questions and live chat with our game advisors.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Karl Magnus Troedsson</p>
<p>General Manager, DICE</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Brink: Nuovo aggiornamento in fase di test</title>
		<link>http://www.fpsitalia.com/2011/10/brink-nuovo-aggiornamento-in-fase-di-test/</link>
		<comments>http://www.fpsitalia.com/2011/10/brink-nuovo-aggiornamento-in-fase-di-test/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 17:40:28 +0000</pubDate>
		<dc:creator>Raga</dc:creator>
				<category><![CDATA[Brink]]></category>
		<category><![CDATA[Aggiornamento]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/?p=3743</guid>
		<description><![CDATA[Oggi badman comunity manager della Splash Damage ha rilasciato diverse infomazioni sulla prossima patch. Solo una breve nota per farvi sapere che il prossimo aggiornamento per Brink (che inserirà la funzionalità dei clan e le modifiche alle armi per la versione PC) è nelle fasi finali di test / certificazione / etc. L&#8217;aggiornamento è molto [...]]]></description>
			<content:encoded><![CDATA[<p>Oggi badman comunity manager della Splash Damage ha rilasciato diverse infomazioni sulla prossima patch.</p>
<blockquote><p><em>Solo una breve nota per farvi sapere che il prossimo aggiornamento per Brink (che inserirà la funzionalità dei clan e le modifiche alle armi per la versione PC) è nelle fasi finali di test / certificazione / etc. </em></p>
<p><em>L&#8217;aggiornamento è molto grande e presenta una serie di nuove caratteristiche che si inseriranno sul sito delle stats, è per questo che la fase di test è complicata.</em></p></blockquote>
<p>Anche se sono rimasti pochi giocatori su Brink continuiamo il supporto e avremo più informazioni nei prossimi giorni.</p>
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		<item>
		<title>Rage: Nuovo Aggiornamento</title>
		<link>http://www.fpsitalia.com/2011/10/rage-nuovo-aggiornamento/</link>
		<comments>http://www.fpsitalia.com/2011/10/rage-nuovo-aggiornamento/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 07:49:03 +0000</pubDate>
		<dc:creator>Raga</dc:creator>
				<category><![CDATA[Rage]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Id Software]]></category>
		<category><![CDATA[Id Tech 5]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/?p=3520</guid>
		<description><![CDATA[Ieri sera l&#8217;Id Software assieme alla Bethesda ha rilasciato un nuovo aggiornamento che risolve diversi problemi su Rage. Qui sotto potete leggere le modifiche in inglese: Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems. Disabled UBOs because they are causing animation issues with AMD drivers. Don’t allow swap-tear to be [...]]]></description>
			<content:encoded><![CDATA[<p>Ieri sera l&#8217;Id Software assieme alla Bethesda ha rilasciato un nuovo aggiornamento che risolve diversi problemi su Rage.</p>
<p>Qui sotto potete leggere le modifiche in inglese:</p>
<div>
<ul>
<li>Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems.</li>
<li>Disabled UBOs because they are causing animation issues with AMD drivers. Don’t allow swap-tear to be enabled on AMD while the extension is not exposed because it may crash.</li>
<li>Support for new video settings: “texture cache”, “vsync”, and ”anisotropic filter”</li>
<li>Automatically adjust vt_maxPPF based on the number of available cores.</li>
<li>Improved performance for SLI cards when GPU transcode is enabled.</li>
<li>Fix for GPU Transcoding option being disabled after exiting gameplay.</li>
<li>Added safe mode to restore video settings to default values.</li>
<li>Allow g_fov to be changed from the RAGE launch options in Steam.</li>
<li>Server now forwards text chat from clients to all other clients while in-game.</li>
</ul>
</div>
<p>Altri dettagli li trovate <a href="http://forums.bethsoft.com/index.php?/topic/1238786-new-rage-pc-update/" target="_blank">qui</a>.</p>
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		<title>Brink: Piccolo aggiornamento per la versione PC</title>
		<link>http://www.fpsitalia.com/2011/07/brink-piccolo-aggiornamento-per-la-versione-pc/</link>
		<comments>http://www.fpsitalia.com/2011/07/brink-piccolo-aggiornamento-per-la-versione-pc/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 17:48:14 +0000</pubDate>
		<dc:creator>Raga</dc:creator>
				<category><![CDATA[Brink]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/?p=3037</guid>
		<description><![CDATA[La Splash Damage ha appena rilasciato una piccola patch per la versione PC di Brink, risolvendo un problema con i comandi dei movimenti che non erano sincronizzati per tutti i giocatori. Tra le altre cose, questo sarebbe risultato a volte in un movimento inconsistente del giocatore (come mettersi in ginocchio). Otterrete la patch automaticamente se  [...]]]></description>
			<content:encoded><![CDATA[<p>La Splash Damage ha appena rilasciato una piccola patch per la versione PC di Brink, risolvendo un problema con i comandi dei movimenti che non erano sincronizzati per tutti i giocatori. Tra le altre cose, questo sarebbe risultato a volte in un movimento inconsistente del giocatore (come mettersi in ginocchio). Otterrete la patch automaticamente se  entrate su Steam.</p>
<p>C&#8217;è anche una versione aggiornata del server dedicato, che si può trovare nella scheda Strumenti di Steam. Se hai un server di Brink, ti consiglio di aggiornare il prima possibile cosi giocatori potranno tornare a giocare sul tuo server.</p>
]]></content:encoded>
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		<title>Rilasciata una patch per black ops</title>
		<link>http://www.fpsitalia.com/2011/03/rilasciata-una-patch-per-black-ops/</link>
		<comments>http://www.fpsitalia.com/2011/03/rilasciata-una-patch-per-black-ops/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 10:51:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Black Ops]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/cod/rilasciata-una-patch-per-black-ops/</guid>
		<description><![CDATA[Gli sviluppatori hanno rilasciato una nuova patch per black ops di seguito riportiamo il change log Matchmaking improvements to return higher quality results faster. This change includes settings that are tunable in the live environment, so tweaking may continue beyond initial release of this update. The in-game store now hides DLC map packs that do [...]]]></description>
			<content:encoded><![CDATA[<p>Gli sviluppatori hanno rilasciato una nuova patch per black ops di seguito riportiamo il change log</p>
<p>Matchmaking improvements to return higher quality results faster. This change includes settings that are tunable in the live environment, so tweaking may continue beyond initial release of this update.</p>
<p>The in-game store now hides DLC map packs that do not match the language of the player’s disc to decrease the possibility of users downloading the incorrect language version.</p>
<p>Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely. </p>
<p>Required timing-specific button presses.</p>
<p>Split screen players are now able to change camera perspectives and cycle through players as a spectator.</p>
<p>Addressed an issue where the most recent match played in Zombies could overwrite the best match played on the leaderboard.<br />
Improved Zombies lobbies to prevent players from erroneously receiving the error “Unable to join game session” under certain circumstances.</p>
<p>Addressed a number of community-discovered Zombies gameplay exploits.<br />
Additional security feature updates.</p>
<p>Gameplay Tuning:</p>
<p>Additional sniper rifle tuning.</p>
]]></content:encoded>
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		<title>Modern Warfare 2: Nuova Patch Per La Sicurezza</title>
		<link>http://www.fpsitalia.com/2011/02/modern-warfare-2-nuova-patch-per-la-sicurezza/</link>
		<comments>http://www.fpsitalia.com/2011/02/modern-warfare-2-nuova-patch-per-la-sicurezza/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 13:27:53 +0000</pubDate>
		<dc:creator>Raga</dc:creator>
				<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Slide]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Nuova Patch Per La Sicurezza]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/?p=2293</guid>
		<description><![CDATA[L&#8217;ultima patch per Modern Warfare 2 ha appena terminato la fase di sviluppo  e  ora sta  attraversando  i test per la qualità. Questo aggiornamento  si occuperà risolvere i problemi sulla sicurezza che hanno interessato la modalità online. Abbiamo in programma di rilasciare questo aggiornamento per tutte le piattaforme (Playstation 3, Xbox 360 e PC). Nessuna [...]]]></description>
			<content:encoded><![CDATA[<p>L&#8217;ultima patch per Modern Warfare 2 ha appena terminato la fase di sviluppo  e  ora sta  attraversando  i test per la qualità. Questo aggiornamento  si occuperà risolvere i problemi sulla sicurezza che hanno interessato la modalità online.</p>
<p>Abbiamo in programma di rilasciare questo aggiornamento per tutte le piattaforme (Playstation 3, Xbox 360 e PC). Nessuna data di rilascio è stata decisa per adesso. Una volta che sarà  stabilita, verrà pubblicata <a href="http://www.infinityward.com/forum/viewforum.php?f=32&amp;sid=c2b004aaa29510d0166866514bb69b00" target="_blank">qui</a>.</p>
<p>In  aggiunta agli aggiornamenti per la  sicurezza, questa patch sistemerà  anche un  piccolo bug  mappa fuel, che i giocatori  sfruttatano per entrare nella roccia alla periferia  della mappa.</p>
<p>Fonte: <a href="http://www.infinityward.com/forum/viewtopic.php?f=32&amp;t=373630" target="_blank">Infinity Ward Forum</a></p>
]]></content:encoded>
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		<title>Quake Live: Aggiornamento 27 Aprile</title>
		<link>http://www.fpsitalia.com/2010/04/quake-live-aggiornamento-27-aprile/</link>
		<comments>http://www.fpsitalia.com/2010/04/quake-live-aggiornamento-27-aprile/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 13:37:30 +0000</pubDate>
		<dc:creator>Raga</dc:creator>
				<category><![CDATA[Quake Live]]></category>
		<category><![CDATA[Aggiornamento]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Id Software]]></category>
		<category><![CDATA[id Tech 3]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Quake]]></category>

		<guid isPermaLink="false">http://www.fpsitalia.com/?p=913</guid>
		<description><![CDATA[Ieri sera sulle 22 è stato messo offline il sito per diverse ore per permettere l&#8217; aggiornamento . L&#8217; aggiornamente sul sito ha aggiunto un nuovo menu a tendina che si puo vedere se si spinge con il taso destro sul profilo di un amico nella lista , con questo menu possiamo vedere il suo [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fpsitalia.com/wp-content/uploads/2009/11/quake_live.png"><img class="alignnone size-full wp-image-351" title="quake_live" src="http://www.fpsitalia.com/wp-content/uploads/2009/11/quake_live.png" alt="" width="421" height="106" /></a></p>
<p>Ieri sera sulle 22 è stato messo offline il sito per diverse ore per permettere l&#8217; aggiornamento .</p>
<p>L&#8217; aggiornamente sul sito ha aggiunto un nuovo menu a tendina che si puo vedere se si spinge con il taso destro sul profilo di un amico nella lista , con questo menu possiamo vedere il suo profilo invitarlo a una partita o seguirlo sul server dove sta  giocando .</p>
<p>Si parla anche delle varie opzioni che troveremo nei successivi aggiornamenti e se compreremo l account premium che ci permetterà di creare nuovi server con diversi settaggi pasword ecc soprautto rivolto a i giocatori che giocano a livello competitivo .</p>
<p>Potete trovare i particolari dell aggiornamento qui sotto.</p>
<p><a href="http://www.quakelive.com/#news/site_news/48981" target="_blank">Link alla News</a> &#8211; <a href="http://www.quakelive.com/forum/showthread.php?t=48979" target="_blank">Messaggio   sul Forum</a></p>
<p>Nei prossimi giorni verrà pubblicato dal team degli sviluppatori un articolo con i vari progetti per il futuro per Quake Live quindi vi consiglio di controllare spesso il sito .</p>
<p>Se volete aggiungermi per fare due spari assieme il mio nick in gioco è  Raga .</p>
<p><span id="more-913"></span></p>
<p><strong>Lista delle Varie Modifiche:<br />
</strong></p>
<div id="post_message_354266">
<p><span style="font-family: Verdana;"><span style="font-size: x-small;">General   Changes</span></span></p>
<ul>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Player   Invite System</strong> &#8211;  You can now invite players to join you in-game   and/or accept fellow players invites.  We have added a right-click    context menu on the friends list which  provides up to three options to    perform on a friend: View Profile,  Invite to Match, Join Match.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Invite Monitor</strong> &#8211; Added  the  &#8220;Invite Monitor&#8221; which appears above  the Duel Detective when you  have  pending match invitations.  When you have invites pending you can  click on the Invite Monitor to show a listing of all your pending  invites in the server browser.  This can be especially useful when you  have a large number of pending invites to choose from.<br />
</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Blocked      Player   Improvements</strong> &#8211; All chat from players on your &#8216;Blocked Players&#8217; list        is now muted. This includes both in-game chat (chat, team chat,   attacker      chat, targeted chat) and XMPP chat (friends list chat,   tell_buddy chat).</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Relaxed      Spawn System</strong> &#8211;  Minor adjustment to the spawn system algorithms, in many      cases  one  additional spawn point will be included in the list of available        spawn points.  Further testing and improvements are planned.<br />
</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Global Broadcast Announcement   System</strong> &#8211; Added  support for delivering broadcast messages   from  the  backend system to all users online. This will be used to inform     players of important system information, such as when the site will be     going down for maintenance.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Match Browser Optimizations</strong> &#8211; Improved the performance of the Match Browser by  limiting the  number  of requests it needs to make to the backend when  hovering over   matches. In the general case this change makes it so there  are 1/6th  as  many backend requests made.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Rich Presence Data</strong> &#8211;   Increased  the responsiveness of friends in-game icons.  The method of   reporting  changes in status have been highly optimized and now update   &#8216;live&#8217;. </span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Improved Server Daemon </strong>-  Improved the way that running  servers  are tracked in the backend to be  more efficient and scalable.  This should resolve problems users were  experiencing about  non-existent  servers showing up in the match  browser.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Punkbuster Update</strong> &#8211;  Evenbalance has made improvements that may result in a reduced amount of  communication failure and duplicate cd-key related kicks.<br />
</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Firefox 3.6.3+ Support</strong> &#8211;   Fixed  plug-in issues with newer versions of Firefox on Windows.</span></span></li>
</ul>
<div><span style="font-family: Verdana;"><span style="font-size: x-small;">Start a Match System (this  system  is in limited beta and is not widely available yet)</span></span></div>
<ul>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Match Visibility Modes</strong> &#8211; </span></span><span style="font-family: Verdana;"><span style="font-size: x-small;">Added support for running private matches   in   multiple access modes: Public (all players), Friends Only, and     Invitation only.  The server will only be visible on the match browser   to players who have access to join.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Server Invite System</strong> &#8211;   Added support for choosing friends who should be  sent an automatic   invite when the match has started.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Custom Map Rotation</strong> &#8211;  Added  support for setting up a map rotation to be  played on your  private  server.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Improved Error Handling</strong> &#8211;   Improved error handling in match startup so that  users are informed  why  a match may have failed to start (Data Center  overloaded, for   example).</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Vicinity Locator</strong> &#8211; Added   support for choosing &#8220;In My Vicinity&#8221; as a  match startup location  which  will automatically choose an ideal data  center based on your  current  GEOIP location.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Optimized Game Invitation   Strings</strong> &#8211; Join URL invite string length reduced for efficiency.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"><strong>Tiered Permission Groups</strong> &#8211;   Organizations may spawn multiple servers at once without joining into   matches.  Individuals may spawn one server at a time and the server   becomes available for others to join once the owner has joined the   server.<br />
</span></span></li>
</ul>
<p><span style="font-family: Verdana;"><span style="font-size: x-small;">Misc Fixes</span></span></p>
<ul>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;"> Fixed the calculations used for shotgun   accuracy so      that it is now calculated per pellet rather than per   firing. If you fire a      shotgun blast at an opponent and 2 of the 20   pellets hit, you will have a      SG accuracy of 10% (because 10% of  the  pellets landed) rather than 100%      (because a hit was obtained).</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;">Added heading images to the  Match   Browser indicating what matches are being displayed. This can be  one of   the following: Public Matches, Private Matches, Invited  Matches.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;">Changed the formatting of the   tweet used in the   &#8220;Share&#8221; button when choosing to share match results   on Twitter.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;">Fixed a grammatical error on  match  stats &#8220;Least  Deaths&#8221; -&gt; &#8220;Fewest Deaths&#8221;</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;">Fixed an issue where the &#8220;Forgot   Your      Password&#8221; page was not working.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;">Fixed an issue where the   standalone login page was      sometimes not working (this page is   mainly used when following a      &#8220;Join Match&#8221; link before being logged   into QUAKE LIVE)</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;">Fixed an issue where sometimes   players on your friends      list weren’t showing up with the proper   head icon, the proper cased name,      or clan tag.</span></span></li>
<li><span style="font-family: Verdana;"><span style="font-size: x-small;">Numerous plug-in updates to   support current and  future   functionality<em>.</em></span></span></li>
</ul>
</div>
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