Bad Company 2 : Nuova Patch Client/server in arrivo
Un degli sviluppatori di BfBc2 annuncia sul forum ufficiale della ea che al ritorno dalle fetività pasquali i membri dello staff si sono messi al lavoro sulla versione R9 per i server. Questa patch è stata distribuita ad alcuni partner per facilitare i test di stabilità. Una volta finito lo sviluppo ne sapremo di più, questo è tutto quello che hanno detto sul forum.
… We are also currently trying out R9 servers with some server providers and a new client update is due in the near future. It is likely it will slip into next week as we don’t release clients at the end of the working week just in case the worst should happen.
More info on R9 servers and the client once they have been finalised.
Il post ufficiale pò essere raggiunto quì: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1005740-ea-dice-abandoning-forums-3.html#post13966709
Di seguito anchè la lista dei possibili cambiamenti che verranno apportati
admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]:
but with the next game client it will look like: Server:admin.yell to squad has changed (you need to specify both team and squad) squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up. Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think. mapList* commands reworked banList* commands reworked listPlayers command added admin.listPlayers command reworked (GUID, kills, deaths, ping and score added) Players have non-PB GUIDs now (these are distinct from PB GUIDs) onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other playersplayer.onAuthenticated added (it’s triggered when a player receives GUID) player.onSquadChange, player.onTeamChange implemented Couple of crash fixes Support for “region” setting






